A Deadly 5e Adventure of Cosmic Horror & Madness
Survive the frozen wastes, uncover ancient ruins, and escape the Shoggoth in this 5e horror adventure set in the 1930s.
The Terror Awakens Beneath the Ice
Play time: 4–6 hours
Level 4
Rule System: 5e Compatible
The Story
In 1931, a Miskatonic University expedition uncovered impossible fossils and alien ruins beneath the Antarctic ice before vanishing without a trace. Now, your party must brave the frozen plateau, rescue the survivors, and confront horrors older than humankind. In the depths of a sunken citadel, the ancient Elder Things stir, while a massive Shoggoth hunts in the darkness. Can your players escape the citadel of Earth’s first masters, or will they be consumed by the thing that should not be?
What’s Inside
41 pages of Cthulhu Mythos-inspired 5e horror
5 detailed maps of camps, mountains, and subterranean horrors
12 original monsters including the Proto-Shoggoths, Elder Things, and the Shoggoth
Unique rules for Antarctic exposure
Survival-driven design: Players must use stealth, ingenuity, and sacrifice
Part of the R’lyeh Rising Adventure Series
R’lyeh Rising is a collection of Lovecraftian 5e adventures inspired by H.P. Lovecraft’s pulp horror. Each adventure stands alone, or can be played in sequence as a chilling campaign of eldritch dread.
“Your players will be hooked from the frozen runway all the way to the final desperate escape.”
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