Slay the Jabberwock. Stop the Gloaming. Don’t Lose Your Head.
A Wonderland 5e dark fantasy adventure where your players descend into madness, rally a broken rebellion, and try to bring down the Jabberwock.
- Genre: Dark fantasy inspired by Alice's Adventures in Wonderland
- Rule System: 5e
- Level Range: Starts at 4th level, advances to 6th
- Play Time: 8–12 hours of play across 8 acts
- Format: Over 40 pages of digital 5e adventure PDF
The Story
The Crimson Queen has carved up her own heart to serve a god of madness, and Wünderland is paying the price. Farmsteads burn, villagers twist into Baedyn beasts, and an eternal twilight called the Gloaming eats away at the sky.
Your players are caught in the middle of a dying rebellion. To stop the corruption, they must brave a mirror-warped temple, rally fractured rebel factions, and lead a desperate strike to slay the Queen’s draconic enforcer, the Jabberwock.
What’s Inside?
- Over 40 pages of 5e dark fantasy adventure
- 8 acts that take players from rural horror to a rebellion-defining battle against the Jabberwock
- Darkmoon rules: an eerie, broken moon phase system, d100 madness table, and glowing,
- reality-warping flora that give you repeatable tools to make Wünderland feel alien at every session.
- A full bestiary of friends and foes, including the Bandersnatch and Jabberwock.
Part of the Wünderland: The Gloaming Saga Line
Wrath of the Jabberwock is Episode 2 of the Wünderland campaign, sitting between Episode 1: Darkmoon and Episode 3: Fate of the Crimson Queen. It deepens the setting’s lore, reveals the Queen’s bargain with Baalûn, and sets up the final push toward her fortress.
“A fever-dream where every victory seems to cost the heroes a piece of themselves.”
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